Combat Arena: Alpha 1.14 Patch Notes


 
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Happy February 2nd!

This date is one that’s close to our hearts since it marks the 1 year anniversary since Kindred Fates was officially funded on Kickstarter!

For the changes in this patch, we focused primarily on major bug fixes and important quality of life features in preparation for the upcoming tournament on February 27th. Will continue making improvements like this in an effort to make the tournament as smooth as possible.

Gameplay Changes

  • The camera now keeps the same look direction (99% of the time) when swapping kinfolk.

  • Updated a ton of ability descriptions to make them more descriptive and accurate.

  • Improvements were made to ranged attack animations in an effort to make them more stable. We make sure our animation has finished before letting another charge fire now.

  • Improvements were also made to the code behind melee attack combos in an effort to make them more stable and reliable.

  • Ranged basic attack animation cycles now restart after one second of not using the ability.

  • The settings menu will now close first, and the escape menu will popup in the proper order when using the escape key.

  • The swap VFX is more stable and should stick to characters better.

  • Anniversary changes.

Balance Changes

General

  • Abilities now persist after a character dies.

Iron Fist

  • Range increased from 10 to 15 meters.

  • Significantly reduced end lag.

  • Lowered drop height by roughly 30%.

Firespin

  • Reduced start up time.

Bite

  • Cooldown temporarily lowered to 2 seconds. Will be reverted very soon.

Quicksand

  • Cooldown increased from 10 to 15 seconds.

Bug fixes

  • If Shovlet dies while using Dig, the ability ends and Shovlet surfaces. This should fix bugs related to that situation, including one which caused him to become invincible.

  • Fixed a lockup that happens after using swipes with Slyphur.

  • Fixed a bug that allowed abilities with multiple charges to fire them as fast as possible.

  • Fixed a bug that caused abilities with multiple charges to fire 2 projectiles with a single click.

  • Fixed a bug that caused kinfolk to inherit other party member’s abilities when switching or dying.

  • The character swap sound now obeys SFX volume settings properly.

  • Mechid no longer slides around at the end of Rush.