Combat Arena: Alpha 1.13 Patch Notes


 
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It’s been a while, and we’ve got a TON of changes so let’s get into it!

TLDR:

  • 4 new abilities (Pilfer, Fling, Dig, Collector)!

  • We overhauled how we launch attacks so that it’s more reliable now!

  • Hurtboxes accurately match character models now!

  • Each team is now limited to a maximum of 1 of each item.

  • Quality of life changes and bug fixes.

Gameplay Changes

  • We've completely overhauled our method for launching attacks. In the past, we had to do all sorts of coding gymnastics to get the attack to actually fire if the animation event responsible for launching it wasn't properly received. Even then sometimes it still wouldn't launch, and your character would just be stuck, not able to fire any more attacks. Now we use two separate animator states and detect when a post-launch state has started. So attacks should overall fire more reliably now.

  • Hurtboxes are now shaped to accurately match the models of each character. No more single capsule hurtbox characters!

  • Ranged Basic Attacks now step through a series of animations instead of always playing the same one.

  • The number of online players is now displayed when queuing for a match.

  • We track when a player is disconnected during a game, which should help our leaderboard be more accurate in the future

  • You can now turn the audio sliders to 0 instead of 1. This allows you to actually mute sounds.

  • The round timer’s color changes to red when there are only 60 seconds left in the round.

  • Added a custom end of game message for “Time out Victories” and “Time out Losses.”

new abilities

Pilfer

  • The user dashes forward, dealing damage and quickly stealing the held item of any target they make contact with. If the target has no held item, the user receives a “useless” Coin instead.

  • The Coin item is unselectable in team customization and has no secondary effects.

  • Usable by Slyphur.

Fling

  • The user throws their held item with all their might in a target direction.

  • This ability’s Type, Damage, and Secondary Effects change depending on the item thrown. Currently, the only difference between thrown items is that Black Mask deals slightly more damage than the other items (we’ll be updating this ability with more item effects in the future).

  • This ability is disabled while not on cooldown if the user has no items to throw.

  • Usable by Slyphur.

Dig

  • The user tunnels underground, becoming untargetable for up to 5 seconds. When they emerge, they deal damage to any character they collide with and stun them for 2 seconds.

  • The attack can be reactivated while the user is underground, allowing them to reemerge early.

  • This ability also allows the user to tunnel under obstacles.

  • Usable by Shovlet… Obviously.

Collector (passive)

  • The first Passive Ability to be implemented! This Passive is used by Slyphur, allowing them to hold up to 3 items instead of just 1 like most other kinfolk.

  • This passive is very useful when used in conjunction with the new abilities, Pilfer, and Fling.

Balance Changes

General

  • Each team is now limited to a maximum of 1 of each item
    (RIP full Peach teams).

  • Status effect damage (poison and burn) no longer cancels channeling abilities such as Rest, Sharpen, Fortify, etc...

  • Dodging and dash attacks now travel a fixed distance (with the exception of Bounce).

  • The user’s momentum is now canceled at the beginning and end of dodges and dash attacks (only at the beginning for Bounce).

Caustic Cloud

  • Damage per-tick reduced from 15 to 12.

Scorch

  • Damage per-tick reduced from 15 to 10.

Spore Dance

  • Other abilities can be used much sooner after using Spore Dance now.

Thrash

  • The user can no longer swap during Thrash.

  • The user can no longer use other abilities while using Thrash.

  • The user can no longer move in between separate punches of Thrash.

Rockslide

  • Adjusted collider sizes of rocks to more accurately match the VFX.

Bug fixes

  • Fixed a bug that occurred when more than one ability is active at once. Using Poison Cloud, followed by Wither with multiple charges, would sometimes launch a second Poison Cloud instead of a charge of Wither. This would also happen when using Explosion followed by Scorch.

  • Teleport now ignores collisions with walls, trees, and other objects.

  • Fixed a bug that would occasionally cause too much damage to be applied at the end of an attack that is capable of dealing damage multiple times, such as Angelic Ray or Scorch.

  • Fixed a bug that caused Iron Fist’s hitbox to linger much longer than intended.

  • Removed a memory leak on the main menu.

  • Made it possible for attacks to damage multiple targets.

  • If your character dies while caught in Quicksand and a new character is spawned in, the new character won’t be slowed down until its initial immunity has completed.

  • The VFX that is displayed when a new character is spawned now moves with the new character.

  • Fixed an issue with Scorch and Caustic Cloud that caused frame rate drops.

  • Fixed several issues with dash attack colliders (Rush, Bounce, and now Pilfer). There were a few situations previously where you could fall out of the world while using these abilities.

  • Fixed an issue with lob attack’s reticle disappearing.

  • Fixed a small bug with quicksand displaying over Lumala's halo.