We’re just about ready to open the flood gates to all remaining users with alpha access! This patch is mostly a bit of house cleaning as we gear up for that. The biggest changes here are bug fixes like, being able to consistently play multiple games in a row, and characters not getting stuck in animations.
Gameplay Changes
- Camera no longer zooms in when aiming attacks (we will revisit this as a setting in the future). 
- Matchmaker will now search for an opponent for 5 minutes instead of 2 before ending. 
- Added support for 3D sound. 
balance changes
Caustic Cloud
- Time before first damage tick increased from 0 to 1 second (is now consistent with Scorch). - Thrash
- Cooldown increased from 3 seconds to 5 seconds. 
- Damage reduced from 20 per hit to 15 per hit. - Bounce
- End lag reduced from 2 seconds to 1 second. 
Bug fixes
- Fixed several bugs that caused errors after playing multiple games in a row. 
- Fixed a bug that caused Rush to deal no damage in many cases when used by Mechid. 
- Fixed a bug that caused Shovlet and Lumala to become stuck in their charge up animations. 
- Altered Rest’s ability description to be more accurate. 
other
- Added a credits page. 

