Welcome to wave 2!
This will be our first patch after adding a few hundred new players into the alpha. Along with them, we’ve added some balance changes and few bug fixes. 
Gameplay Changes
- Stuns now prevent jumping and dodging. 
- Ability cool downs now tick down while party members aren’t in use. 
Balance changes
Shovlet
- Reduced the end lag on Rush. 
- Reduced the end lag on Quicksand. 
- Reduced the end lag on Roar. 
Slyphur
- Reduced end lag on Roar. 
- Reduced end lag on Startle. 
- Slightly reduced Swipes combo speed. 
Skulken
- Reduced end lag on Startle. 
- Slightly increased orientation speed. 
Embear
- Slightly increased orientation speed. 
Rockslide
- Increased collider radius by 30%. 
Startle
- Cooldown reduced from 5 seconds to 3 seconds. 
Roar
- Cooldown reduced from 5 seconds to 3 seconds. 
Bug fixes
- Improved hit detection of Earth Swipes. 
- Fixed some instances of an issue that caused character’s dodge and damage visuals to remain longer than intended. 
- Added a temporary fix for falling through the map that repositions characters back in the arena. 

