Progress
We’ve been making great progress on the Training Dummy bond activity! At the moment, the exercise for increasing a Kinfolk’s Speed stat is the most complete. While there are still plenty of details to perfect, we’re excited to have a more complete experience for the first of these Training Dummy mini-games.
We're enjoying how this mini-game works for the Speed stat so far, but we’re still in the earlier phases for some of the other stats. For example, we’re currently planning a mini-game where a Kinfolk needs to successfully dodge attacks to train Special Defense, and successfully shield from attacks to train Physical Defense. We’d love to hear your ideas for mini-games that would be fun and thematic for training Health!
We’re giving Prophect a bit more polish, and then we’ll be adding them to the Beta Combat Arena! Here are our main goals:
Smooth out the transitions between attack animations and non-attack animations. At the moment there’s a disconnect between the timing and motions for a few of Prophect’s attack animations.
Add a few more abilities to the move pool and improve VFX for a handful of existing abilities.
One of Prophect’s current attacks needs to be removed for now, because we’re saving it for a special moment in the story when a different character uses it. That being said, every ability in the Monster Taming Direct trailer will be a part of their move pool in the Beta Combat Arena!
We expect to be finished updating Prophect within the next few weeks and are so excited for players to have a new Kinfolk to play!
We’ve added a few more held items to the game! These include:
Insurance Policy: If the holder is hit by an attack that stuns them, the holder's Physical Attack and Special attack are raised by 2 stages. Only activates once per battle.
Crystal Ball: Perfectly dodging an attack significantly reduces the user's cooldowns.
Energizer Ring: The holder's Stamina regenerates 1.25x as quickly.
We’re excited to share that we recently welcomed a new software developer to the team! Initially most of their time will be spent coming up to speed on the project, but once they’re familiar with the ins and outs, we expect this will have a big impact on our current pace of development.
Community
In case you don't know, we post weekly on Bluesky! Here's what we've posted in the last month:
Tadalon’s Important Question: https://bsky.app/profile/skymillstudios.bsky.social/post/3m5i2x4cuis2l
Happy Thanksgiving: https://bsky.app/profile/skymillstudios.bsky.social/post/3m6lmzpxuts2k
Awburn Cold Weather: https://bsky.app/profile/skymillstudios.bsky.social/post/3m7536ijuok2l
LEXICON
The full lexicon can be found here.
VFX: Visual effects. Kinfolk attacks, dust clouds, water splashes are all examples of VFX.
Thanks for stopping by! We’ll see you in the new year and hope you have a wonderful holiday!
